Pens, paper, dice and adventure! Grab an ale, learn Read/Write and enjoy some articles, resources and some discussion about Warhammer Fantasy Roleplay.

Friday 28 June 2013

Scenario - A Hand In Marriage

Here is another scenario!

This is the first scenario I have written that includes stats for both first AND second edition WFRP! Haha,  I haven't played it using 2nd edition so I can't vouch for its difficulty or whether it is any good at all ;)

There is also a zip file containing some sweet maps and handouts!

Keep in mind this is a games masters document and if you are intending to play, avoid reading it for spoilers!

The adventure and the handouts are available in the Loot section, however a couple of direct links are given below...

A Hand In Marriage
AHIM_MapsAndHandouts

Thursday 20 June 2013

GM Tools

I have a few more docs available for download or viewing in the Loot section.  

I have the latest versions of computerised character sheets and some GM tools like a combat sequence, player reference sheet, and a WFRP1 quick reference sheet.  They should be available in Google Docs to look at, but there are also Open Office files.

These have been developed for our online game, but are useful for most games if printed out...

WFRP1 Quick Reference Sheet - Google Sheets
WFRP1 Quick Reference Sheet - OpenOffice Spreadsheet
GM Player Ref Sheet - Google Sheets
GM Player Ref Sheet - OpenOffice Spreadsheet
Combat Sequence - Google Sheets
Combat Sequence - OpenOffice Spreadsheet

Character Sheet - Google Sheets
Character Sheet - OpenOffice Spreadsheet
Character Sheet (With Portrait) - Google Sheets
Character Sheet (With Portrait) - OpenOffice Spreadsheet

Sunday 16 June 2013

WFRP1 - Play By Mail ...Sort Of

I do wish Google Wave was still around, because it would make online email/chat games of WFRP really easy.  However, I will be playing a game of WFRP soon online with a small crew using Google Hangouts.  I will post some updates about how it goes, and maybe even archives of the chat windows.

We will be using one main game window, where the narrative and main action takes place, and the players will have their own party only chat, so the GM can't peek.  The GM will also have a small window per player, to shoot them private messages, request rolls/stats/checks and even personal experiences like visions and dreams etc, without alerting the wider group.  This way the player might have to roleplay the dream or vision to their cohorts even more believably than a face to face game :)

anyway, we are using a shared Google docs folder for the game, where the GM uploads handouts as we go, and we keep the quick reference docs, and even the party character sheets as a spreadsheet!

the character sheets can be found in the LOOT section over there >>

They are littered with quick ref notes, and are also intended mainly for online play, so might not be easily printable.

There are two versions, a Google Docs version, which you can view, but will have to download your own copy as an .ods or .xls (I recommend .ods as it seems to format better).

There is also an OpenOffice version which you should be able to download however, sometimes Google is being funny about that file type.  There are also versions with a character portrait space.  You can add your avatar there, including a choice of a few faces that I will be uploading on this site for freebie use!

I will keep you posted about how it goes, and if it is worth pursuing some larger scenarios/campaigns this way ...

roll on!

Tuesday 11 June 2013

Question For The Know-It-Alls!

Hello woofroopers!

I have been delving into WFRP 2 again after many years, and trying to make a switch to playing with those rules, mixed with plenty of other rules and house rules from 1st ed.

I had a question regarding Two Weapon Fighting in 2nd Ed.

Basically, it says there are advantages and disadvantages to this technique, but i can't see any disadvantages on the surface level ...

It seems (seeing as shields are 'weapons' in the offhand) that there is no reason why you would ever not use something in your off hand while fighting.  Unless of course if you have 2handed weapon or simply can't afford a second item ;)

But basically, you can continue to fight as normal using your main weapon, but you get a free parry each round because of your off hand item!  I get this is a cool advantage, but the rules don't really bring up a disadvantage... nothing to say it might be a harder technique or impedes agility/movement or anything ...

please help me, I might just be blind or simply have missed something in the rules!  Is it simply that you should be rolling with a 2H weapon, or dual wielding, but no in-between? ...  there is no advantage to just using a sword in one hand for example

i guess there is more encumbrance ..but meh

Any notes on the dual wielding thing would be great! let me know what you think!